

One down side to this is it forces players out for 100% Completion to Talk to Everyone. Players won't know if the character gives a quest unless they ask.

Clearly mark all relevant quest-givers somehow, such as having a sign float over the character's head.This way, players don't have to identify the quest-givers at all, since the characters do it for them. Have all quest-givers directly approach the characters automatically, even when the quest is an avoidable side-story.

Naturally, players can find it helpful if the quest givers are in some way indicated to them, so they don't have to go Talk to Everyone in order to find them.įrom most obvious to least, the options for introducing players to quest-givers seem to be: In some video games, players are just presented with their objectives automatically as they go along, or the objective is always obvious, but in others, players are expected to actively seek out quests and missions to complete, talking to various characters in order to be assigned a job by them. Final Fantasy XIV, description for the quest "Sharalyan Ascending"
